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GoreBox wiki (version 16.5.3)

The reference layer: what exists in the current build, listed, with the guide for each thing linked.

By Usman Shafqat · Updated 2026-10-20

This is a reference page rather than a guide: what exists in GoreBox as of 16.5.3 (checked 24 September 2026 against the Android build and the in-app changelog), grouped the way the spawn menu groups it. Where a topic has its own page on this site, it's linked. Where the community Fandom wiki has more depth (individual weapon stats, boss health values), that's noted too; this page is the map, not the whole territory.

Tools

  • Reality Crusher. The gravity gun. Grab, throw, freeze, delete. Since 16.3 it has a radial menu for modes and gestures. It's the tool you'll use most; all twelve modes are on the RCV2 page.
  • Spawn menu. Categories: Characters, Weapons, Vehicles, Props, Entities, Misc, Workshop. Long-press an item for options on Android; right-click on PC.
  • Map editor. Place statics and props, set spawns, save privately or upload to the Workshop.
  • Command console. Chat-box commands and the modding console. Full list on the commands page.

Weapons

Firearms, melee, explosives and throwables (full guide on the weapons page). Since 16.4 every firearm has a radial menu with attachments and fire modes:

  • Attachments: optics (including the ACOG added in 16.3), silencers, underbarrel grips and launchers, and multiple magazine options per weapon.
  • Fire modes: semi, burst, full-auto on weapons that support them.
  • Melee: knives, bats, the axe added in 16.3, and improvised props via the Reality Crusher.
  • Explosives: grenades, C4, rockets, and the vehicles themselves.
  • Gun skins: earned through the shop and Workshop; see Skins below.

Per-weapon damage and reload figures are on the Fandom wiki and change between patches; this page doesn't track them.

Maps

Since 16.3, the stock open maps were merged into Canvas, one map with presets: Void, Plains, Desert, Snow and Ocean. Structured maps (buildings, arenas, the mission maps) remain separate entries. Workshop maps sit in their own tab and range from small test rooms to full cities. If a map from an old video is missing, it's either a Canvas preset now or a Workshop upload. More on the maps page.

Characters

GoreDolls

The ragdoll people (spawning, gestures and customisation on the NPCs page). Full skeleton, bleeding, limb damage, stumbling AI improved in 16.3. Since 16.3 they respond to gestures from the radial menu: point to send them, wave to stop them. Customisation covers clothing, faces and skins.

NPCs

Armed and unarmed AI, including police and soldier types, spawned from Characters → AI. They fight, flee or ignore you depending on type and if you are holding a weapon.

Nextbots

Fast chasers that hunt the player. 16.3 added four (Gift, Serrano, Music Man, Sgt. G.D.) and gave all nextbots the ability to break down doors. They're in Characters → Nextbots, and turning several loose on a Workshop city map is a popular way to play. The nextbots page covers each one and how to survive them.

Bosses

BossHow to get itNotes
The ObserverTrigger under the dock on the Legacy mapTakes your tools; collect ten blueprints to rebuild them. Reward: the Mighty skin. Walkthrough on the bosses page.
The AbominationSpawn menuLarge, slow, absorbs damage. The "how to beat" searches are about this one.
Verse Curse/whereAreYou? commandBeating it unlocks Verse Punch and the boss as a spawnable NPC. Tactics on the bosses page.

Vehicles

Cars, trucks, bikes, a few military and emergency vehicles, and boats on the Ocean preset (see the vehicles page). All are destructible and all interact with the ragdoll system, which is most of what people use them for.

Syringes and lifestyle items

Syringes apply effects to whoever they're used on: adrenaline, Propofol, morphine, the antidote, and Mesh Electronics, which turns a GoreDoll divine. Implants (Mind Mine, Adrenacore, Lungcoat and nine more) install in your own body. Every one is explained on the implants and syringes page. Lifestyle items (cigarettes, drinks) exist for role-play scenes and have small effects.

Skins and /setSkin

GoreBox skins come in two kinds: gun skins that change a weapon's look (and in one case its stats), and player skins applied through the customiser. Gun skins are what most searches mean.

Applying a gun skin: hold the weapon, open chat, type /setSkin followed by the skin name, capitalised the way the game lists it (/setSkin Mighty, not /setskin mighty). Since 16.4 the firearm radial menu also has a Skins entry that does the same thing without typing.

SourceWhat's there
ShopCosmetic gun skins bought with coins, some with real money. Purely visual.
Boss rewardMighty, unlocked by beating the Observer. Damage ×10, fire rate ×1.5, ammo ×2, accuracy ×50. Not cosmetic; it's the strongest thing in the game and the key to the second boss. How to earn it is on the bosses page.
Achievements and eventsSeasonal sets and named skins such as Rusty, tied to achievements the Fandom wiki lists.
WorkshopFree community skins for guns and GoreDolls. Workshop → Skins → Get. Install steps on the mods page.

Player skins are set in the customiser (pause → Customise): clothing, face, hair, body type, and any player skins from the shop or Workshop. Saved outfits apply to spawned GoreDolls too. Skins work in friends-only Photon sessions, Mighty included, which is why hosts sometimes ban it. Nothing transfers to GoreBox 27, which has its own cosmetics.

Commands

CommandSinceWorks in 16.5.3
/helpBloodbathYes
/wAnimosityYes (Photon sessions)
/emotesAnimosityYes
/revengeanceAnimosityYes
/timerv15Yes
/divine16.3Yes
/whereAreYou?16.3Yes
/eAnimosityRemoved in 16.3
/whatAreYouDoing?v15Build-dependent

How to use each one is on the commands page.

Modes

  • Sandbox: the default; everything unlocked, no objective.
  • Missions: added in 16.3, with checkpoint warps for map makers.
  • Divine mode: /divine; flight-charge attacks, heavy punches, kicks and throws.
  • Multiplayer: friends-only through Photon keys in the main game; full matchmaking in GoreBox 27.

Where else to look

GoreBox RCV2: the Reality Crusher

The tool the whole game runs on. What each mode does, how to switch on phone and PC, and the tricks players use them for.

The GoreBox RCV2 (Reality Crusher V2) is the tool gun in every version of the game since 2022 (download GoreBox if you don't have it yet): the revolver-shaped thing in your hand when you start a map. It spawns, grabs, freezes, deletes and links objects, and it has twelve modes on top of that. The "V2" is because the original Reality Crusher in GoreBox Remastered was a plainer tool; the current one got a screen and colour-coded stripes that change with the mode. If you've played Garry's Mod, it's the physics gun and the tool gun in one object.

The basics: grab, freeze, delete

  • Grab and move: aim at any prop, vehicle or GoreDoll and hold fire. The beam picks it up; move the camera to carry it, scroll or pinch to push it closer or further.
  • Freeze: while holding an object, use the freeze control (F on PC, the snowflake button on touch). It hangs in place until you grab it again. This is how every floating build in a GoreBox video is made.
  • Rotate: hold the rotate control while carrying.
  • Delete: aim and use delete. Some entities refuse; the RCV2 plays its error sound when it can't.
  • Spawn: the spawn menu is technically an RCV2 function, which is why it stops working when a map's game-mode editor has "Ban Reality Crusher" enabled.

Switching modes

Since 16.3 the RCV2 has its own radial menu: hold the mode button (R on PC, the RCV2 icon on touch) and pick from the wheel. Before 16.3 modes were chosen from the spawn menu, which is how older videos show it. The stripe colour on the gun tells you the active mode at a glance.

All twelve RCV2 modes

ModeWhat it doesTypical use
LinkWelds two objects together rigidly.Building anything: cars from props, walls, turrets.
RopeConnects two objects with a rope.Hanging props, towing, tying GoreDolls to things. A rope from a GoreDoll's head to an object suffocates it.
WireConnects electronics or explosives to a button prop.Detonators, light switches, traps.
InterphaseLets an object pass through others.Sinking props into walls, hiding things, cinematic setups.
IgniteSets the target on fire.Self-explanatory. Spreads to nearby flammables.
BalloonAttaches a balloon that lifts the target.The oldest mode. Floating GoreDolls, lifting vehicles.
ExplodePlasma explosion at the aim point.Demolition without spawning explosives.
TeleportMoves you to where you're aiming, within render distance.Getting around big Workshop maps.
ShrinkScales the target down.Tiny vehicles, tiny GoreDolls, fitting props into builds.
EnlargeScales the target up.Giant props, giant everything.
LaunchFires the target away from you at speed.Ragdoll physics testing, in other words most of YouTube.
InteractTriggers a target's built-in action.Doors, buttons, vehicle functions from a distance.

Things worth knowing

  • You can use the RCV2 from a vehicle in drive-by mode.
  • If a map bans the Reality Crusher, /give toolgun hands you one that can't spawn. Everything else works.
  • Link plus Wire plus a button prop is the whole "working machine" genre in GoreBox.
  • Shrink and Enlarge stack. There's a limit, and the error sound tells you when you've hit it.
  • GoreBox 27 has its own version of the tool with a different mode set; this section is about the main game.

GoreBox weapons

What's in the arsenal, how the attachment system works since 16.4, and the two weapons you have to earn.

GoreBox weapons fall into five groups in the spawn menu (attachments and fire modes need 16.4 or later, which any current GoreBox for Android install has): firearms, melee, explosives, throwables, and the fixed weapons you always carry (fists and the RCV2). Since 16.4 the firearms got a real attachment and fire-mode system, which changed how the game plays more than any single new gun. This section covers each group and the two weapons you can't just spawn.

Firearms

Pistols, SMGs, shotguns, rifles, snipers and a few heavy weapons. Every firearm has a radial menu (hold the weapon button) with:

  • Attachments: optics including the ACOG from 16.3, silencers from 16.4, underbarrel grips and launchers from 16.4, and a choice of magazine sizes.
  • Fire modes: semi, burst and full-auto on guns that support them. Added in 16.4.
  • Plating and colour: cosmetic, plus skins from the shop and Workshop.

Silencers matter for more than sound. NPCs react to gunfire; a silenced weapon lets you take out one without the rest coming. Underbarrel launchers are the fastest way to remove a vehicle.

Per-gun damage, magazine and reload numbers live on the Fandom wiki and shift between patches, so they're not listed here.

Melee

Blunt and bladed: hammer, bat and spiked bat, crowbar, pickaxe, machete, the fire axe added in 16.3, and more. Damage is where it hits. A fire axe or pickaxe to a GoreDoll's head is a one-hit kill; a bat takes two or three. The knife set is quieter than anything and doesn't spook NPCs the way gunfire does.

Explosives and throwables

Grenades, C4 with a detonator, rockets, and the Explode mode on the RCV2 for when you don't want to spawn anything. Wire a button to C4 with the RCV2's Wire mode and you have a trap. Vehicles are the other explosive; see the vehicles page.

The weapons you have to earn

WeaponHow to get itWhat it is
RevengeanceType /revengeance in chatBoosted fists with a knockback punch. The "secret powerful cheat" the loading screen hints at.
Verse PunchBeat the Verse Curse boss at least once (/whereAreYou?)A melee weapon far stronger than Revengeance. The boss is the hard part; see the wiki page for the fight.

Easter-egg weapons beyond those two exist and get found through the Workshop and Discord; the community wiki keeps the list.

Weapon mods

Custom weapon models and skins are among the most downloaded Workshop items. They install like any mod: Workshop → Get. Weapon behaviour mods (new stats, new ammo types) go through the modding console. The mods page covers both.

GoreBox NPCs and GoreDolls

The ragdoll people, the armed AI, and the gesture system that lets you boss them around.

GoreBox NPCs come in two kinds (the gesture system below needs 16.3 or later; the Android download is on 16.5.3). GoreDolls are the ragdolls: full skeleton, bleeding, limb damage, and since 16.3 an AI that stumbles, follows and fights on command. NPCs proper are the armed and unarmed AI characters, police, soldiers and civilians, that react to you. Both live under Characters in the spawn menu. This section is how to spawn them, control them and change how they look.

Spawning

  1. Open the spawn menu (Q or Tab on PC, the menu button on touch).
  2. Characters → GoreDolls for ragdolls, Characters → AI for NPCs, Characters → Nextbots for chasers (their own page), and the bosses at the bottom.
  3. Tap the character. It appears where you're aiming.
  4. Long-press (Android) or right-click (PC) a spawned doll for options: outfit, skin, health, behaviour.

"How to spawn females" is one of the most searched GoreBox questions. Female GoreDolls are in the same GoreDolls list; scroll, or filter by the body-type icon. Older versions hid them behind the customiser, which is where the confusion comes from.

Commanding GoreDolls with gestures

Added in 16.3. With hands equipped, hold R (PC) or the gesture button (touch) to open the gesture radial. From there:

  • Follow: the doll trails you until told otherwise.
  • Go to: point at a spot; the doll walks there.
  • Attack: point at another doll or NPC; they fight.
  • Stop / wait: wave; the doll holds position.

Gestures work on GoreDolls, not on armed NPCs, which have their own behaviour.

NPC AI types

TypeBehaviour
CivilianWanders, runs from gunfire and fire, screams. Doesn't fight.
Police / GuardNeutral until you draw a weapon or hurt someone, then attacks. Calls others nearby.
SoldierHostile on sight, uses cover loosely, better aim.
Zombie-typeChases and melees. Slow, numerous.
BossesThe Observer, the Abomination, and the Verse Curse. Each behaves differently; see the wiki page.

Silenced weapons (16.4 and later) change NPC behaviour noticeably: they react to what they hear, so you can pick off one guard without alerting the group. Details on the weapons page.

Customisation

The customiser (long-press or right-click a doll → Customise) covers clothing, faces, hair, skin and body type, and it's much deeper since 16.1. Skins bought in the shop or downloaded from the Workshop appear in the same menu. Saved outfits can be applied to any new doll. The mods page covers installing Workshop skins.

Damage and physics

Every GoreDoll tracks bones, bleeding and limb state. Blunt hits bruise and break, blades cut, vehicles do both. Wounds persist until the doll is deleted. The ragdoll limit in Settings → Graphics caps how many can exist at once, and it's the first thing to lower if the game stutters; see the crash page.

GoreBox maps

Stock maps, the Canvas presets that replaced three of them, Workshop custom maps, and the editor.

GoreBox maps changed shape in 16.3, so this section assumes the current Android build or the Steam equivalent. Three of the old open maps (Void, Plains, Sea) were merged into one called Canvas, with presets you switch between, and the structured maps stayed as they were. On top of the stock set sits the Workshop, where most of the maps people play come from. This section covers all three, plus the editor.

Canvas and its presets

Canvas is one map with five looks: Void (nothing, a floor), Plains (grass and horizon), Desert, Snow and Ocean (water, and the boats work). Switch presets from the map setup screen. Canvas exists so builders have a blank space, and it's the lightest map in the game; if you're chasing performance on a phone, start here on Void. If an old video shows "Plains" or "Sea" as separate maps, that's pre-16.3.

Stock structured maps

Buildings, arenas, streets and the mission maps that shipped with the game. They're heavier than Canvas and give NPCs somewhere to use cover. The mission maps added in 16.3 include checkpoint warps, which map makers can also place in their own maps. The exact list shifts with updates; the map screen in your version is the authority.

Workshop custom maps

The in-game Workshop (and Steam Workshop on PC) is where the cities, obstacle courses, recreations and horror maps live. To install:

  1. Main menu → Workshop → Maps.
  2. Browse or search. Sort by popular for the ones that work.
  3. Tap Install. The map appears in the map list under a Workshop tab.

Popular categories: city maps (the natural home for nextbot chases), obstacle courses built around the RCV2's Launch mode, recreations of places from other games, and horror maps built for the Observer. Check the description for the version a map was built against; maps from before 16.3 can have missing props.

Making your own map

The editor is in the game: pick a base (Canvas presets are the usual starting point), place statics and props, set player and NPC spawn points, add checkpoint warps if you want missions, save. Maps stay private until you upload. It's workable on a phone and far better with a mouse, which is one of the honest reasons to own the Steam version. Scripted behaviour in maps goes through the modding console; the mods page covers it.

GoreBox vehicles

Ground, air and water vehicles, how driving works on phone and PC, and what people do with them.

GoreBox vehicles are under their own spawn-menu category on Android and Steam alike, split into ground, air, water and miscellaneous. Cars and trucks are most of it; a few military and emergency vehicles, aircraft, and boats (which need the Ocean preset on Canvas to be any use) round it out. Every vehicle is destructible and every one interacts with the ragdoll system, which is why vehicles are the second most-used thing in the game after the RCV2.

Getting in and driving

  • Enter: walk to the door and use the interact control (E on PC, the door icon on touch). Passengers use the other doors.
  • Drive: WASD or the on-screen joystick; brake and handbrake are separate.
  • Drive-by: switch to a weapon while driving to fire from the window. The RCV2 works in drive-by too.
  • Exit: interact again. At speed, you exit at speed, and the ragdoll system does the rest.

Categories

GroupWhat's in it
GroundCars, sports cars, trucks, buses, bikes, a few military and emergency vehicles.
AirHelicopters and light aircraft. Take-off works on Canvas; structured maps are cramped.
WaterBoats and jet skis. Ocean preset only.
MiscOddities and joke vehicles that arrive with events.

Damage and explosions

Vehicles dent, lose doors and wheels, catch fire and explode. A burning vehicle spreads fire to props and GoreDolls nearby. Underbarrel launchers from the 16.4 weapons update are the quickest way to blow one up; a grenade underneath does it too. Explosions launch anything nearby, ragdolls included.

RCV2 tricks with vehicles

  • Link props to a car to build armour, plows or ramps onto it.
  • Rope a vehicle to a GoreDoll and drive.
  • Shrink a car, then Enlarge it inside a building.
  • Balloon on a truck lifts it; cut the rope from height.
  • Freeze a vehicle mid-air, spawn GoreDolls under it, unfreeze.

That list is most of GoreBox YouTube.

Vehicle mods

Custom vehicle models are on the Workshop alongside maps and skins. Install from Workshop → Vehicles. Mods that change handling go through the modding console; the mods page explains.

GoreBox nextbots

The chasers: what they are, which ones exist, and why the door you locked doesn't help since 16.3.

GoreBox nextbots are the flat, fast chasers that hunt the player, the same idea as the Garry's Mod nextbots that made the "nextbot" name a genre. They spawn from Characters → Nextbots, they run straight at you, they don't stop, and since 16.3 they break down doors. Setting a few loose on a city Workshop map and running is a whole way of playing the game.

How nextbots behave

  • They know where you are. There's no stealth; they path to the player.
  • They're faster than you on foot. Vehicles outrun them; see the vehicles page.
  • Since 16.3 they break doors, so barricading only buys seconds.
  • They ignore NPCs and GoreDolls unless a mod says otherwise. You're the target.
  • Contact kills or badly hurts you, depending on the bot and your health settings.

The nextbots in the game

NextbotAddedNotes
Gift16.3One of the four in the 16.3 batch.
Serrano16.3Same batch.
Music Man16.3Same batch; searched for on its own, mostly for the sound.
Sgt. G.D.16.3Same batch.
Earlier nextbotspre-16.3The original set is still in the list; the Fandom wiki catalogues each with its sound and origin.

Workshop nextbots add hundreds more, most of them meme images with a chase sound. Install from Workshop → Characters.

Surviving them

  1. Spawn a vehicle before you spawn the bot. Air vehicles are safest.
  2. Use the RCV2's Teleport mode to break line of pursuit; they re-path, but it buys distance.
  3. Freeze the bot with the RCV2. It's the one reliable stop. Delete it to end the chase.
  4. /divine gives you flight and heavy attacks, which turns a chase into a fight. See the commands page.
  5. Sandbox settings can set your health high enough that contact doesn't kill.

Nextbots versus bosses

Nextbots chase. Bosses (the Observer, the Abomination, the Verse Curse) have their own behaviour and, in the Verse Curse's case, a fight with a reward. They're listed on the wiki page and the Verse Punch on the weapons page.

GoreBox bosses: the Observer and Verse Curse

Two hidden fights, two rewards, and the tactics that still work after the patches.

GoreBox bosses are hidden (both fights need a current build; the Android version is on 16.5.3). Neither shows up in the spawn menu until you've beaten it, and the game never tells you how to start either fight. There are two: the Observer, found on the Legacy map, and the Verse Curse, reached with a chat command. Beat the Observer first; its reward makes the second fight far easier. This section covers triggering, phases, tactics and what you get.

The Observer

How to start the fight

  1. Load the Legacy map.
  2. Go under the dock. There's a line of underwater pipes with one empty section of wall. Touching that wall is the spawn trigger.
  3. The map goes dark with red fog. You lose everything you spawned, keep a flashlight and your RCV2, and anything you try to spawn is removed. You're powerless, which is the point.

How to beat it

  • Ten blueprints are scattered across the map; their locations never change. Collect all ten.
  • Get to the top of the central tower and use the workbench there to rebuild your tool gun.
  • Delete the Observer with it.
  • Two Colt 1911s are hidden on the map with the secret skin already applied. They do heavy damage and slow the Observer; find them early.

Reward: the Mighty skin

Beating the Observer unlocks the Mighty gun skin, applied with /setSkin Mighty (capital M). It's the strongest thing in the game: damage ×10, fire rate ×1.5, ammo ×2, accuracy ×50. It's why this fight comes first.

The Verse Curse

How to start the fight

In any map, open chat and type /whereAreYou?, with the question mark and the capitals. You're taken to a bloody, foggy version of the Pillars map. The Verse Curse is a god-tier GoreDoll: grey shirt, jeans, boots, white glowing eyes, a light blue trail from its fists. It's neutral until you hurt it, then it kills everything in sight, including other GoreDolls. Its fists take down a Divine GoreDoll in seconds.

Phase one

It calls to you but won't attack until damaged, so you have time. Spawn Packed Propofol syringes near it with the RCV2 until it faints; while it's out it can't attack or run. Drag it to a wall, turn on slow motion, and hit it with Revengeance (/revengeance) or a Mighty-skinned minigun. If you have the Mighty skin, aim for the head; it will come off.

Phase two

It comes back with helpers, and Propofol still works on it. Spawn neutral Divine GoreDolls to occupy the helpers. Get the minigun, /setSkin Mighty already copied so you can paste it, 1% time shift if you want the margin, and aim at the head until it dies. Trapping it in a corner with a Mighty sawn-off is the other reliable route.

Reward: Verse Punch and a spawnable boss

Beating it unlocks Verse Punch, a melee weapon stronger than Revengeance, and makes the Verse Curse spawnable from the Characters menu as a weaker NPC version. Achievement: Godslayer.

Divine Hands

Not a boss reward, but people ask alongside them. Divine Hands are a hidden melee added in 16.3, slower than normal hands and a little weaker than Verse Punch, with the same animations. /divine or /give Divine Hands. The commands page has the rest.

Things that changed

  • Early videos show the Verse fight being cheesed with exploits; those were patched in 2024. Propofol and Mighty weapons are the methods that survive.
  • The Pillars map used for the fight was remastered in 15.17.5. Guides from before that show a different layout.
  • In the game files the Verse Curse is named Observer. Both are variants of Phil Timsky; the lore page explains why.
  • Neither boss is in GoreBox 27 yet.

GoreBox implants and syringes

The cybernetics you inject into yourself, the syringes you use on everyone else, and what each one is for.

GoreBox implants are cybernetics you install in your own body. There are twelve, they live in the spawn menu under Entities, and most were built for the old role-play servers, where you bought them for in-game money. Syringes are the other half of the medical menu: applied to a GoreDoll or to yourself for an effect. Between them they answer most of the "what does X do" searches about the game.

Implants

Inject one and it appears in the body inspector. Effects persist until you die or delete it. The ones people search for most, then the rest.

ImplantWhat it does
Mind MineSits in your head. When you die, it explodes and kills anyone nearby. Made, in the lore, by Steele Leaf.
AdrenacoreSits in your neck and does nothing until your condition hits critical. Then it fills the adrenaline bar, cancels pain and dizziness, and wakes you from a blackout so you can get to cover. In effect: it prevents being knocked out.
LungcoatInfinite stamina.
Combat Arms, Legs, SpineBroken limbs work as if they weren't broken.
Proto-BootsHigher speed and jump, softer landings. Fall damage is reduced, not removed, and the extra speed makes injuries more likely.
Proto-JumperThe jump half of the boots on its own.
Chaos ClawsReplace your fists. More melee damage, causes bleeding.
Chaos MineMutates you on activation. The achievement for it references Devil May Cry 5; you can still be killed afterwards.
Reinforced HeartHarder to stop your heart.
Propulsion JointA movement boost.
MindbombA newer head implant added on the role-play map.

Lore note: the Reinforced Heart, Lungcoat, Chaos Mine and Chaos Claws are Chaos Corp products; the Proto items are Proto-Corp; the Mind Mine is Steele Leaf. The store owner on the old role-play map was an F²Games team member.

Syringes

Under Entities → Items/Special. Apply to a GoreDoll or yourself.

SyringeEffect
Adrenaline+100 adrenaline, +10 poison, +5 dizziness. Wakes someone up and restarts the heart if they're still alive. Faster attacks and running. Resists the Uncoha effect when attacked by mutants.
PropofolPuts the target to sleep. The key to the Verse Curse fight.
MorphineRemoves pain; lets an injured GoreDoll act normally for a while.
GastrodinStomach and poison relief; cheap on the old servers.
Antidote (vaccine)Cures poison and stops Uncoha infection before mutation.
Mesh ElectronicsThe one everyone asks about. It's the syringe that turns a GoreDoll into a Divine GoreDoll: much stronger, glowing, and neutral until provoked. Divine GoreDolls are what you spawn to distract the Verse Curse's helpers.
Packed BloodRestores blood to someone bleeding out.

16.4 added one more syringe to this set; check the in-game list on your build.

Where to get them

  • Sandbox: spawn menu → Entities → Items/Special (syringes) and Implants. Free.
  • The old GBRP role-play servers sold them: Mind Mine and Adrenacore 500 GB$, Mesh Electronics 250 GB$, syringes 50 to 100 GB$. Those servers closed with official multiplayer in March 2026; the items remain in sandbox.
  • GoreBox 27: not carried over yet. See the GoreBox 27 page.

Common questions

How do I get the Reality Crusher back if I dropped it?

You can't drop it. It's a fixed weapon. If it's not showing, cycle weapons; if it's greyed out, the map has it banned.

Why does the RCV2 make an error sound?

You tried a mode on something that doesn't accept it, tried to delete a protected entity, or hit the scale limit.

Is the Reality Crusher in Melon Sandbox?

Melon has a "Tool Gun" item from the 2022 GoreBox crossover. It's a nod to the old Remastered tool, not the RCV2.

Can I use the RCV2 in multiplayer?

In friends-only sessions, yes, unless the host bans it. See the multiplayer page.

How do I attach a silencer in GoreBox?

Hold the weapon button to open the firearm radial menu, choose Attachments, pick the silencer. Needs 16.4 or later.

How do I change fire mode?

Same radial menu, Fire mode. Only some guns offer all three.

Are the weapons different in GoreBox 27?

Yes. 27 has a smaller arsenal with recoil tied to real calibres and bullets that penetrate cover. This page is the main game. See GoreBox 27.

Can I get infinite ammo?

Sandbox settings on the map setup screen. No command needed; see the commands page for what is and isn't a command.

How do I make NPCs fight each other?

Spawn two hostile types (soldiers from different factions, or a soldier and zombies). Or use the gesture Attack command on GoreDolls.

Why won't my GoreDoll follow me?

You need hands equipped for gestures, and the doll has to be alive and not frozen with the RCV2.

How many NPCs can I spawn?

Up to the ragdoll limit in Settings. Ten to twenty on a phone before it stutters; more on PC.

Are GoreDolls the same in GoreBox 27?

No. 27 has bots with cover, sound tracking and memory. See GoreBox 27.

Where did the Plains map go?

It's the Plains preset on Canvas since 16.3.

Do Workshop maps work on Android?

Yes, same Workshop. Very large maps can exceed what a phone handles; the crash page covers what to lower.

Can I share a map with a friend without uploading it?

Not officially; the Workshop is the sharing mechanism. You can keep an upload unlisted.

Are GoreBox 27 maps the same?

No, 27 has its own maps and editor with day-night and water. See GoreBox 27.

Why can't I get in a vehicle?

You're not at a door, it's frozen with the RCV2, or it's on its side. Unfreeze, or grab and right it.

Do NPCs drive?

Some AI types will use a vehicle they're placed in. They don't seek one out.

Are vehicles in GoreBox 27?

A smaller set, with the new damage model. See GoreBox 27.

How do I spawn a nextbot in GoreBox?

Spawn menu → Characters → Nextbots → tap one. It starts chasing immediately.

Can I make my own nextbot?

Yes, through the Workshop creator: an image, a chase sound, a speed. It's one of the simplest mods to make.

Do nextbots work on Android?

Yes. Several at once on a big map is where phones start to stutter.

Are there nextbots in GoreBox 27?

Not in the same form; 27's AI is bots with cover and memory. See GoreBox 27.

Can I fight the Observer on Android?

Yes, same trigger on Legacy. Phones can stutter in the red-fog section; lower shadows first.

Do I need the Mighty skin for the Verse Curse?

No, but it turns a long fight into a short one. Propofol and Revengeance work without it.

Phase two is stuck on the loading screen.

A known bug on some builds. Wait a full minute; if it never loads, restart and redo phase one. It's faster the second time.

Is the Abomination a boss?

It's a large hostile character you can spawn, not a fight with a trigger and a reward. It's in the NPCs list.

How do I use the Mind Mine in GoreBox?

Spawn it, inject yourself, then die near whoever you want gone. That's the whole mechanic.

What does Mesh Electronics do?

Turns a GoreDoll into a Divine GoreDoll. Use it on a neutral doll you want as a bodyguard.

Can I remove an implant?

Delete it in the body inspector, or die.

Do implants work on GoreDolls?

Some do (Proto-Boots, Combat Limbs). Adrenacore and Mind Mine are player-only in most builds.